FULL CIRCLE
Just posting a collection of 3D objects over the years to remind me how cool the engine is and what it is capable of.
Inside the car.
Starfighter.
MAME sprite animated.
Voxel shading is done via a custom Central Difference Gradient Estimator.
Simulate destruction of walls etc... With a simple sand simulator. Turn walls into piles of rubble.
An early test of my "lethal enforcers" style.
The engine is a Voxel based engine that was completed in 2004.
The breakthrough. Uses scalar fields and the power of the number zero.
(It's just the number system! Shhh don't tell anyone ;) )
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