FULL CIRCLE

 Just posting a collection of 3D objects over the years to remind me how cool the engine is and what it is capable of.


 This is the coolest. Only three 2D images create a really nice looking car.


Inside the car. 



Starfighter. 



MAME sprite animated. 

 
 
Excellent motocross track will be using this in a project. 


 

 Voxel shading is done via a custom Central Difference Gradient Estimator.

 


Simulate destruction of walls etc... With a simple sand simulator. Turn walls into piles of rubble.

 


An early test of my "lethal enforcers" style.

 


The engine is a Voxel based engine that was completed in 2004.

 

Started in 1999. Inspired by prior art. published in 1982 and 1990.
 

The breakthrough. Uses scalar fields and the power of the number zero.
 

 Was originally made to visualise 3D math.
(It's just the number system! Shhh don't tell anyone ;) ) 


 

Reference guide.

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