ROM IMAGE

All of the information needed to create a 3D scene that is 192m x 192m in size. This ROM IMAGE also contains collision detection and AI information. 



The whole game can be edited with Photoshop, GIMP, or paint.NET. No programming required just simple drawing rules.



This scene contains 4 buildings a street and footpath. Took 9 hours to create(including the creation of three 3D textures).

ROM FILE: PNG 13.2 MB.

The 3d world can be converted to 2d data in a simple way. This allows for a feedback loop in 3D!
I do not like showing the full capability of the engine so ignore this image. 



The engine is only 30kB so many versions of the engine can be run in parallel.
 This allows for one engine to run while the other updates map data. When completed the engines switch, like an engine version of page flipping.
 
Development studio used : Notepad. 



 

 
Make sure to validate your HTML files.
 
This concludes the research phase of the engine, a commercial product will shortly follow. The vision has always been a 3D style of Lethal Enforcers / Operation Wolf 3 / Under Fire. Cannot wait to get started.

IMPORTANT: I was taught to have a copy on memory stick and on paper. Then a duplicate copy of each in a fire proof cabinet. I also have back ups at relatives houses. Assume the worst to avoid disaster.

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