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C64 IN 3D

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  "You are what you do. " Kuato, Total Recall.  This is a 3D Voxel simulation(using scalar fields) of the C64 bitmap system. It consists of a background 3D bitmap (landscape). A foreground 3D bitmap (trees, buildings, grasses, etc...). Finally it has eight 3D sprites (dynamic bitmaps). The sprites have a collision detection system with background to sprite collisions, foreground to sprite collisions, and sprite to sprite collisions.  The engine is a rebalanced version of the Mode 9 engine. The main thread was doing too much work, so I gave more processes to the second thread. It now runs at my target fps while only using 70% thread capacity. Before I required 4ghz turbo to reach my target. Now it can be done with 2ghz at 70%. May be able to run on a Raspberry Pi.    The Gamepad API is working on Microsoft Edge, Google Chrome, and Mozilla Firefox.  It has the following mappings   INSPIRATIONS   When I started this project my only inspiration was the game Parallax by Sensible S

TOOLS AND ANIMATION

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 Some useful tools for stop motion.  Polymer clay.  Silicone putty for moulds Sculpting tools.  Oven for polymer clay.  Aluminium foil is a hundred times cheaper than clay so use it as a filler. It is still much stronger than plastic mould injection. I have hit this piece with a hammer many times.   Random number generators. Get 2D slices with a laser level and measure distance to camera with laser range finder.   STOP MOTION Learn from the masters Ray Harryhausen and Phil Tippett.    Youtube has a plethora of stop motion videos. I am going to mention five videos that inspire me. Transformers:RotF Forest Battle by CredFilms.  ( Has an incredible dynamic camera.)  Action Man stop motion movie by FcoJavierFerra.  ( Realistic human movement.)  Stop motion tanjiro giyu vs akaza by KokezoTV.  ( WOW! Just WOW! )  Stop motion chainsaw man vs bat by KokezoTV.  (This is their best one.) Stop motion A series of moving Dragon Ball figures by Animist.  (Best stop motion I have seen. )  ANIMATION F

FULL CIRCLE

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 Just posting a collection of 3D objects over the years to remind me how cool the engine is and what it is capable of.  This is the coolest. Only three 2D images create a really nice looking car. Inside the car.  Starfighter.  MAME sprite animated.      Excellent motocross track will be using this in a project.     Voxel shading is done via a custom Central Difference Gradient Estimator.   Simulate destruction of walls etc... With a simple sand simulator. Turn walls into piles of rubble.   An early test of my "lethal enforcers" style.   The engine is a Voxel based engine that was completed in 2004.   Started in 1999. Inspired by prior art. published in 1982 and 1990.   The breakthrough. Uses scalar fields and the power of the number zero.    Was originally made to visualise 3D math. (It's just the number system! Shhh don't tell anyone ;) )    Reference guide.