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Showing posts from 2024

G A M E S

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 Just going to mention some of my favourite and inspiring games. Besides board games like Monopoly and Payday, the first games I enjoyed were Choose your own adventure books. A simple memory game, but an enjoyable way to get kids to read books. A friend at school during the choose your own adventure craze, brought an interesting more advanced book based game to school. Be an interplanetary spy.  This was a different choose your own adventure. Instead of simple choices the player completed puzzles to move to a new page in the story. Here is a sample page showing some puzzles that advanced the story. The next story book evolution was my favourite. Fighting Fantasy by Steve Jackson games. It was a LITE version of Role-playing games that did not require a Game Master.  The book included a game sheet. My father was a Tattooist so I used his photocopier to create as many game sheets as I needed. I eventually made my own stories and my game sheets also had a picture of a person ...

V P U

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Just thinking about a hypothetical "VPU", or Voxel Processing Unit. This is actually possible with an fpga. Also would be possible to have an popcount operation. More research is needed, but having as many options available as possible allows for easier traversal through future changes in technology. For me the ultimate computer would be an 8-core Orange Pi RV2, rip out the AI garbage and replace it with an FPGA. It would only require 16 instructions: NOT - bitwise NOT of register.  OR - bitwise OR of register.  AND - bitwise AND of register.  ADD - register addition with register.  SUB - register subtraction with register.  MUL - register multiplied with register. RS11 - right shift register 11 bits.  RS13 - right shift register 13 bits.  RS8 - right shift register 8 bits.  ZSUB - zero subtracted from register.  AND255 - register AND 255. 256SUB - 256 subtracted from register.  ADD256 - 256 added to register.  SUB256 - register sub...