MODE 9
A fantasy console 3D version of SNES MODE 7 styled technology with 6DOF. It consists of 2048 2D slices. It has multiple overlapping canvases in fullscreen which uses 30% gpu. Each canvas is rendered to by a web worker. The renderer uses only +, -, &, ¦, <<, >>, integer operations (runs on microprocessors and microcontrollers!) with a fixed point 32:0 0:32 format. The engine is based on a single equation (it is a mathematical model of a set of programming algorithms. This allowed me to turn a nebulous group of algorithms into a solid logical system) . It is volumetric which means processing every "air" voxel. This is extremely inefficient until it starts modelling fog, fire, smoke, and water. Also allows for realistic ballistics modelling which is the path I am taking. Because of fixed point mathematics EACH voxel can be subdivided into 549,755,813,888 sub-voxels! Runs smooth on Microsoft Edge with 8th gen i7 and intel HD gpu and draws less than 60W. Suc